Senior Unity Developer
Apr 2019 – PresentWaveFunction VR · Portugal · intern until Jan 2020 with the same scope, full-time since Feb 2020
- Unity technical owner. Hands-on in nearly every Unity project the studio took on (50+), responsible for architecture and implementation on most of them.
- Gameplay. Core gameplay for VR titles: hover racing, basketball, a multiplayer escape room, a shooting simulator and a minigame collection.
- Multiplayer. Networked VR with Photon PUN 2, including the studio's largest project (cross-platform team-building with desktop and Android spectators) and a multiplayer lab-training classroom with synced hand tracking.
- VR interaction. Grab, poke and UI systems, and a reusable hand-pose library I animated in Unity.
- Training simulations. Long-running medical, lab and mental-health apps, including real-time voice consultations with an LLM virtual patient, plus industrial and safety training.
- Platforms. Shipped to Meta Quest, Pico and PCVR, and ported a children's MRI simulator from Quest-only to Quest + Pico.
- Beyond code. Editor tools, reusable modules, MR/AR prototypes, and animation and integration support for the art and design teams.


